
A one-armed man threatens you, but as it turns out, it's a two-handed weapon he hangs on his wall. Sometimes, it's the bits of humor that keep you interested. That isn't to say that Two Worlds II's quests won't draw you in. The tomes you collect contain some fascinating tales and tidbits, but much of the dialogue sounds forced and unnatural-like something an author would write, but not something an actual person would say. While much of the voice acting isn't bad, some of it is lifeless (your own character), ridiculous (a drunken local), or stiff (a student in need). Nor will you meet many memorable characters. The game devotes little time to giving your sister a personality, making her a simple MacGuffin to help put the story in motion, but nothing more. Through a series of good-looking flashback sequences, you eventually learn more about Gandohar, but the personal touch is conspicuously absent. It's a suitable framework, but the game fails to build on its foundations. If you've been looking to lose yourself in a fantastical kingdom, and don't mind some clumsy combat, graphical inconsistencies, and nagging interface issues, Two Worlds II is a fine way to escape the rigors of the real world.īy clicking 'enter', you agree to GameSpot'sĪs with its precursor, Two Worlds II takes place in the land of Antaloor, where (once again), your sister is in trouble, and where (once again), the evil wizard Gandohar is up to no good. But this is an entertaining journey nonetheless, due in no small part to intriguing but accessible systems that allow you to create your own magic spells, concoct potions, and upgrade your favorite weapons and armor.

The game lacks the fine points that adorn the greatest role-playing adventures-distinctive characters, a compelling narrative, and beautiful panoramas. Here is an expansive third-person RPG brimming with fearsome monsters to slay, colorful spells to cast, varied quests to perform, and murky swamps to explore. What may surprise you, however, is that Two Worlds II's clumsy features don't greatly diminish the impact of its big, busy world. If you played the original Two Worlds, you might not be surprised to learn that its sequel does not represent the role-playing genre at its most refined.
